What are mistakes in the halo canon

3 mistakes 343 Industries must avoid with Halo Infinite

Although commercially successful, Halo 5: Guardians was a very controversial release for the franchise. There were some things badly done to the Halo, which followed almost unanimously, and as a result, Halo 5 - as well as the reputation of the series as a whole - suffered as a result. Halo Infinite has a chance to repair this damage, but only if 343 Industries avoids these three critical mistakes again.

Arguably the biggest problem with Halo 5 was that content was slow to deliver over time, rather than at launch. The Halo series is known for its wide variety of matchmaking playlists, extensive custom game options, and Forge's unlimited potential, but Halo 5 only launched with one of those three games. As a result, many players got bored with the game and moved on. Some of them came back when something was added later, but not all.

For Halo Infinite to be successful, it needs to start with the amount of content that can be expected from a Halo title. This ensures that the fans play longer and the game has a good reputation initially.


Another problem with Halo 5 was that it had a lackluster campaign. The story in particular was very confusing, especially if the Halo canon was not followed closely and the fact that there were so many characters prevented any of them from developing well as the narrative progressed.

A good story will be important to Halo Infinite because writing is often considered one of the franchise's strongest attributes. As with the previously mentioned lack of content, the lack of a satisfying story in Halo 5 damaged Halo's reputation. To get the series back on track, Halo is Infiniteneedsto deliver.

SteepLoops for unlocking

After all, the way in which almost every single unlock is tied to the Requirement System (REQ) in Halo 5 is an issue that must be avoided in the future. Unlike the previous titles in the series where you could earn cosmetics by achieving achievements (Halo 3) or choosing with earned credits (Halo: Reach), Halo 5 forces you to roll the dice using the REQ system's random number generatorhopethat you get your item.

It's a design designed to get you to buy the “Loot Boxes” (disguised as REQ packs) with real money so you don't have to wait as long as you normally would. But if Star Wars Battlefront II's poor sales are any indication, the gaming community has had enough of loot boxes. Players want to earn their items, not a slot machine. Hopefully 343 Industries will take note of Halo Infinite's evolution and shape it accordingly.

Her thoughts

What do you think mistakes 343 Industries must avoid or repeat with Halo Infinite? Let me know in the comments.

While you're waiting for Halo Infinite, be sure to check out Halo 5: Guardians, the Master Chief Collection, and Halo Wars 2.